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In the massive radioactive wasteland of the USSR, having the right gear is the difference between life and death. From the legendary BelAZ truck to rare event weapons, discover the essential items you need to conquer the apocalypse.
Transport huge loads across the map. From the Electric Car (free fuel!) to the massive BelAZ (200 tons capacity).
Dominate bandits and mutants with the best arsenal. From heavy machine guns to silent sniper rifles.
Survive the harshest zones with legendary protection. From tank plating to radiation-proof gear.
Essential resources for every survivor. Caps are used for shop purchases. Black Ruble, Iron Nuts, and Ration Cards are vital for trading. Time Tokens allow you to skip grinding. Collect Event Currencies to unlock exclusive rewards.
Survive in a post-apocalyptic USSR by managing health, hunger, radiation, and resources while exploring and completing quests.
Radiation, Hunger/Thirst, Infections, and Poor Planning (overloading or running out of fuel).
No. Progress slowly. Focus on crafting tools, building transport, and stockpiling food/meds first.
It reduces max HP and drains health over time. Can permanently kill you if untreated. Always watch the rad counter.
Anti-rad pills (best), Alcohol (temporary), Sleeping in safe zones, and avoiding high-rad areas early on.
Carry at least: Bandages, Painkillers, Antibiotics, and Anti-rad pills at all times.
Cooked meat, Fish, and Soup. Avoid eating raw food to prevent illness.
Boil dirty water, use filters, or find fresh water in mountain areas. Never rely solely on found bottled water.
Both. It reduces radiation temporarily but increases dehydration. Use only in emergencies.
Axe, Knife, Shovel, Campfire, and Workbench. Without these, progression halts.
Only smartly. Focus on metal, wire, fabric, and rubber. Skip low-value junk if overloaded.
Yes. Repairing weapons, tools, and armor is much cheaper than crafting new ones.
ASAP. Walking wastes food, water, and time. Get a Bicycle + Cart or Motorcycle early.
Bicycle + Cart or Motorcycle. They save fuel and allow effective loot runs.
No. Run if injured, low on ammo, or outnumbered. Running is survival.
Melee for weak enemies. Pistol for emergencies. Save rifle ammo for strong enemies.
Yes, for groups of enemies or escapes. But be carefulβthey are dangerous and scarce.
Absolutely. Better armor means less damage, fewer injuries, and saved medicine.
Combat zones β High Armor. Radiation zones β High Rad Resistance.
Yes, but not too early. Pick a spot near water and cities with low radiation.
Yes. Many players create a main base and several temporary stash points.
Yes, but difficulty increases with distance and radiation levels.
Early: Small villages. Mid/Late: Intact cities (once you have gear & vehicle).
Trying to carry too much, fight too much, or rush progression.
Stable food/water, controlled radiation, reliable transport, and a stash of supplies.
Planning. Combat is optional β preparation is mandatory.